This year's Global Game Jam (GGJ) marked my fifth attendance in a row and was both my most refreshing and challenging jam so far.
The theme did not resonate with me. The irony that I am on vacation, in my home town, on a weekend, participating in a GGJ, while my girlfriend waits at home, bogged my mind.
I had gameplay ideas, none of which seemed right considering the previous. As a result I ditched my ideas and started from scratch. Already 17 hours into the jam.
Instead I followed the advice of the first pair of keynote speakers to create a game that tries to invoke everyday or unusual feelings.
I have spent ca. 16 hours working on the game, 24 out of the 48 jam hours I spent at home with my girlfriend. I consider this a great on-topic success! :)
Lessons learned to still deliver on time:
Meta: This post was conceived on a paper notebook, then typed on a phone. All while on a train. The process was really refreshing and helped focusing on the content.